

#Lumino city circuit board manual#
The Handy Manual represents the extraordinary attention to detail that is present throughout the entire game, right down to the motes of dust floating in the sunbeams coming through an open window. Nevertheless, I found myself on more than one occasion simply reading irrelevant pages that caught my eye (albeit squinting hard to do so). Not as easy as it seems though, considering you have to first figure out what page of the manual the relevant technical advice is on. With the aid of your Handy Manual you must decipher your way through puzzles, patterns and circuit boards in order to get the poor city up and running again. Ascending higher and higher into the clouds to Critchley’s lilting music, you scale the city like a spider, climbing ladders, sliding down bunting, getting hoisted about on hooks and winches, with the odd zip-line thrown in for good measure.

Lumi must follow the trail of clues not only to find him, but to find out who he really is, and at the same time solve all of the various social and technical problems of the city and its bizarre inhabitants (like a mayor with memory loss and a Professor Umbridge-esque obsession with cats). Our limber marionette Lumi (the put-upon protagonist of Lume) once again is thrust onto a mysterious trail of discovery, because somewhere within the city’s catacombs is her kidnapped grandfather. Lumino City is a gigantic hodgepodge of reconstituted buildings, railways, train carriages, storage containers, boats and water wheels that precariously stretches into the clouds. You’ll also be as chuffed as I am that they have released a sequel to the aforementioned, and it’s every bit as exquisite as the first.
